![]() Most staves' attacks ignore terrain and cannot miss Can increase AT and Defense of all characters within the range of the Priest (the range can be improved with MAG and a Catapult's Card) Some attacks can be blocked by the terrain High AGI (can be improved with DEX/Quick's Card to some extent) Many orbs are good at dealing with many enemies at once, but are less effective against single enemies. Most orbs start with a decent range (usually 80 or 90) Attacks can be blocked by the terrain (unless using the Pierce's Card, Fire Shot, Pierce Arrow or Flame Shot) Extremely effective at dealing with enemies far away but less effective at defeating nearby enemies (except for using Shot type bows) Reliable but low AT (can be increased with DEX and Red/Yellow Crystal) High Range that can be increased with STR Most swords do not accept the Bullet's Card Can't handle single enemies well compared to other melee characters Most magical effects are not so intense compared to Boxers and Whippers Has a medium amount of range for melee characters, which can only be increased by the Long Sword's Card and Katana's Card Jumps and gets closer to the enemy while attacking Most eels are hard to defeat because they will swim away quickly (unless supported by a ranged character or other melees) Most flying enemies can kill them easily unless supported by a ranged character Lowest range in the game (range of 15), that can only be increased indirectly with a Big Card Requires a good amount of MP (especially Charge Punch 5) ![]() Can't handle big mobs well (unless using the Sonic Gloves, equipping an Explosion's Card, having extremely high DPS, and/or having very intense magical attacks like Spark Gloves) A con indicates a weakness that the class has. A neutral fact means that the class can either be beneficial or detrimental depending on the setup and situation the player is in. Every class has pros and cons, which are listed below.Ī pro means that the class has a certain strength. Each class has its strengths and weaknesses. It determines the starting weapon of a character, the weapons a character can equip as well as the stats that increase when SP is invested. ![]() I also usually carry around more then one weapon for my magician.Ī class (or profession) is an attribute of a character in Stick Ranger. Like my boxer usually has a sonic punch with Vamps card and some Bonus card like Quicks or Criticals, but sometimes I like to change the bonus to a freeze charm or even an onigiri card. I think the best SP team is a flexible team with quite a few alternative weapons combinations for special purposes. VS is a very specific scenario and the SP has a much wider variety. Still there is no guarantee you will make it to the top.Īnd what works well in VS doesn't needlessly work well in the SP game. ![]() So if you found the best combinations per class and found out what combinations work well agains each other, you can look at the top 20 Teams and make a statistic about what classes are used and then deduce a team that might be able to beat quite a bunch of them. There might be different weapon options though that might work about equally good.Īt the same time you can try to find out which classes/weapon combos work good agains other combinations. I don't think there is one group that can't be beaten in VS (except by the same team of course).īut to try to find a good team, I'd start with looking at whats best for each class, what weapons and compos work best. And different weapons change the game too. Some classes work better agains others but they are beaten by another class.
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